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Monkey Madness I

Monkey Madness I

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15.00M

19.50M

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Quick Overview
  • Time: 3 hours

    Requirements:

    Quests: The Grand Tree, Tree Gnome Village

    Skills: None but a Prayer level 43 is highly recommended (especially for pures). The ability to defeat a Level 195 Demon (ranging is better for fighting).

    Note for 1-Defence pures:

    Talking to King Narnode and completing the quest will result in you no longer being able to return to Ape Atoll without claiming the experience, which will raise your Defence to at least 33. Do not finish the quest before training on skeletons with chinchompas if you intend to make use of the training location in the future. As a pure, you can kill the Jungle Demon and still return to Ape Atoll after its death, but if you talk to King Narnode, you will be unable to return without getting the Defence experience.

    Reward:

    10,000 Coins

    3 Diamonds

    Speaking to Daero after the quest gives the choice of either, 35,000 experience in Attack and Defence and 20,000 experience in Strength and Hitpoints OR 35,000 experience in Strength and Hitpoints and 20,000 experience in Attack and Defence. Returning to Ape Atoll after completing the quest requires undergoing Daero's training.

    The ability to buy and wield the Dragon scimitar.

    The ability to turn into a monkey in Ape Atoll & Ardougne Zoo, using the Monkey greegree.

    Full access to Ape Atoll. (Bank is unlocked after Monkey Madness II.)

    Quest points gained upon completion: 3

Details

Monkey Madness I is a quest in the Gnome quest series and the sequel to The Grand Tree. It involves helping Narnode Shareen once again by tracking down the missing 10th Squad. The majority of the quest is set on Ape Atoll, an island inhabited by civilised but unfriendly and high-level monkeys.

The King of the northern Gnomes, Narnode Shareen, is once again in need of your help. He recently decided to send an envoy of his Royal Guard, the 10th squad, to oversee the decommissioning of the Gnome owned ship-building facilities on the eastern coast of Karamja.

It has been quite some time since the 10th squad were dispatched and they have been deemed missing in action. It will be up to you, should you decide to help, to find out what fate befell the 10th squad and if possible, track them down.

If only it were so simple. Sinister forces have begun to spread through the Gnome hierarchy and threaten to unleash an unknown terror upon the world. Far across the land, the fires of vengeance are being stoked once again. Can you unravel the mystery behind the deception? Can you separate the truth from the lies? Can you decide for yourself what is real and what is not?

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