Time: 2 hours
Skills: Level 30 Defence, Level 40 Mining (higher mining being an advantage), Level 50 Smithing, ability to defeat at least a level 75 enemy.
5,000 Defence experience
5,000 Mining experience
5,000 Smithing experience
A rune pickaxe
The ability to teleport to Dondakan's rock using a ring of wealth
You get to keep your gold helmet and can continue using it to fire yourself into the rock to access the Arzinian Mine where there are lots of gold rocks and gold veins, and a nearby dwarf banks the player's gold ore for a charge (he keeps 20% of the ores, rounded up, or 10% of the ores if the player has the ring of charos (a)).
Quest points gained upon completion: 2
Hidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf in particular, however, has for years been trying to crack open a rock that seems to be impervious to any material that he's tried on it. Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the later part of his life on just this lump of stone. Help him out, but take care you don't end up in a tight spot!