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Arceuus Favour

Arceuus Favour

Availability: In stock

$8.33

$10.83

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Quick Overview
  • Time: 3-5 hours

    Requirements: Level 12 Hunter, Client of Kourend (We will do it for free if you haven't complete it and use the Kourend favour certificate on Arceuus Favour.)

    Reward:

    At 20% favour, players can access Thyria's Wares and Filamina's Wares.

    At 60% favour, players can speak to Tyss next to the Dark Altar to switch to the Arceuus spellbook, which contains reanimation spells that are intended for use on ensouled heads for Prayer training, and also increases Arceuus favour.

    At 100%, players can make dark essence blocks, made by using dense essence blocks at the Dark Altar, which can be then used with a chisel to create dark essence fragments, used in runecrafting blood runes and soul runes, which also require 100% favour.

    At 100% favour, players can create magic tablets to Arceuus spellbook teleports by using the lectern found in the Ouditor's house.

    At 100% favour, players can speak to Tyss to obtain an Arceuus signet, which are required in building dark altars or occult altars within a player's Achievement Gallery.

    Note: We will help you gain 100% Arceuus Favour, and  we will do The Ascent of Arceuus quest for free to gain the favour if you haven't complete it.

Details

Arceuus (pronounced "Arr-KAY-us") is one of the five cities in the Kingdom of Great Kourend. Led by Lord Trobin Arceuus of the Arceuus House, the city is inhabited by Citizens of Arceuus, immortal beings who commit themselves to studying magic through the Dark Altar, a mysterious altar whose powers extend to life and death, expanding their Magic abilities and producing runes for the region.

There is a locked fairy ring that can ONLY be opened by paying Trossa, located north of the Arceuus Library, a one-time payment of 80,000 coins. The code, cis, can only be used after Trossa unlocks the fairy ring.

A majority of those who reside in Arceuus are former humans who, through the power of the Dark Altar, are able to achieve immortality by moving their soul from their mortal body into an incorporeal one. Their souls are freed from the mortal bodies in the crypt below the church, and take on the incorporeal form commonly seen among Arceuus residents.

The art of runecrafting has been known by the Arceuus since at least 150 years before the wave of visitors from the mainland arrived. However, they were unable to create law runes, explaining the lack of teleportation spells, save for those used by Xeric.

However, a book titled Transvergence Theory documents the differences between runecrafting in the mainland and runecrafting in Arceuus. While the mainland uses talismans to teleport individuals to another dimension, runecrafters in Arceuus use energy that emanates from the ground near the Dark Altar to change the essence.

Arceuus is closest to the Northern Tundras of Great Kourend, and is the first line of defence against the Wintertodt, a mysterious entity that brings along with it extremely harsh cold.

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